"Hidden behind veils of secrecy and mystery, the Black Hand serves as the martial arm of the Sabbat. When the blood and fire of the sect's packs and prisci fail to win the night, the Black Hand arrives like a grim cavalry on the cusp of the night. Now, these faithful warrior elite stand determined not only to fight for survival in these Final Nights, but to win and, ultimately, to claim their reward from Caine himself." - White Wolf website.
Black Hand - the forgotten trait. There are vampires a-plenty who possess it, but they are spread across many clans, and finding a large enough group from which to comprise a crypt that has significant discipline synergy is challenging. Making sabbat vampires Black Hand requires library resources, and has the potential to cripple ones hand with dead cards. Does belonging to the Hand provide vampires with enough in common to compensate for this lack of discipline sharing? For Assamites, it might.
The Black Hand and Assamites were briefly discussed in the February, 2004 Assamite Newsletter. You can find it at The Lasombra's Assamite clan page: http://www.thelasombra.com/ClanPages/assamite/index.htm
The Assamites have four clan members in the Black Hand - no clan has more, and only the Gangrel Antitribu have as many, though they are split between the city and country variety.
Black Hand Assamites
Yazid Tamari
Clan: Assamite (group 3)
Capacity: 8
Disciplines: CEL QUI ani dom obf
Sabbat. Black Hand Seraph: +1 bleed. The blood curse does not affect Yazid.
Joe "Boot" Hill
Clan: Assamite (group 4)
Capacity: 7
Disciplines: CEL QUI for obf
Sabbat. Black Hand: Joe can enter combat with a werewolf ally controlled by another Methuselah as a +1 stealth (D) action. Joe gets an optional maneuver in that combat. +1 strength. (The Blood Curse does not affect Joe.)
Reza Fatir, The Dark Angel
Clan: Assamite (group 4)
Capacity: 6
Disciplines: CEL QUI obf pro
Sabbat. Black Hand: The Blood Curse does not affect Reza.
The first thing we notice about these guys is that they have [CEL QUI obf] in common, in addition to their Black Hand trait. Yazid takes command with his Seraph "title" (it isn't a title for game purposes, simply a trait which interacts with other cards), and this power trio has the makings of a deadly 'classic' Assamite combat build, with access to Hand-specific abilities. They combine to cost you 21 Pool, so chances are that getting all three in your ready region is going to take some extra planning. Yazid is a good candidate for a more bleed-oriented build, while Joe Hill asks for the rough stuff. Reza is perfectly poised (and priced) to support either one.
Tariq, The Silent Advanced
Clan: Assamite (group 2)
Capacity: 7
Disciplines: AUS FOR OBF QUI cel
Advanced, Sabbat. Black Hand. Red List: Tariq's capacity is reduced by 4 while he is controlled. He may steal 1 blood as a ranged strike. The Blood Curse does not affect Tariq.
[MERGED] Independent: Tariq's capacity is not reduced by his card text.
Tariq is in a class all his own, as always. He is the only group two Black Hand member. You can't use him in a crypt with Joe Hill, even though you really want to, to make use of their Fortitude. I have not seen any attempts to abuse Tariq's Black Hand trait, probably due to the fact that he requires such special handling in any deck that features him. The Black Hand does offer Tariq some opportunities that he cannot get elsewhere, however. TARIQ ADV IS NOT IMMUNE TO BLOODHUNTS!! A.D.H.D. sufferers like myself have to be constantly reminded of that fact.
I am of the opinion that both Merged Tariq and Base Tariq are better than Advanced Tariq, because being immune to the bloodhunt is just so darn useful. If you intend to feature Tariq and utilize his Black Hand trait, I would advise merging him to get his capacity up to it's rightful seven. A note on merging: when merged, the advanced version of the vampire is placed on top of the base version, per game rules regarding advancement in section 1.5 of the rulebook. Tariq is special in this regard, too, in that there isn't a judge anywhere in any sanctioned VEKN tournament that will make you look at Tariq ADV's art if you don't have to. When it comes right down to it, though, Tariq is one bad mamba-jamba, no matter which version you have in play.
Non-Assamite Black Hand Vampires
Looking over the resumes of Black Hand vampires from other clans, I see a few who have some discipline synergy with our assassins.
Henri Lavenant
Clan: Lasombra (group 3)
Capacity: 7
Disciplines: DOM OBT pot qui
Sabbat. Black Hand: You have +1 hand size while Henri is in combat.
Henri is the only non-Assamite Hand member with Quietus. His synergy kind of stops there, but if DOM is your thing, he and Yazid could surely combine to generate significant Bleed pressure. Henri might be worth including for his Corporal Reservoir/Descent into Darkness bloat trick (Reservoirs return to play untapped, even if they were tapped when Henri played Descent).
Skryta Zyleta
Clan: Gangrel antitribu (group 3)
Capacity: 5
Disciplines: CEL obf pot pro
Sabbat. Black Hand.
Skyrta might be the most useful Hand member to assist the Assamite contingent of the sect. Her low cost and [CEL obf] fit her right into the fold, and she shares Protean with Reza.
Roger Farnsworth
Clan: Malkavian antitribu (group 3)
Capacity: 4
Disciplines: OBF aus
Sabbat. Black Hand.
Roger provides a nice low-cost option for an Assamite-driven Black Hand deck. The fewer actions you have to take to make vampires Hand, the better, and getting one for four Pool with a superior clan discipline seems worth the cost. Use him to Cloak the Gathering, Sacrificial Lamb, Night Moves, or Hidden Lurker with a Disguised Chainsaw.
Marthe Dizier
Clan: Toreador antitribu (group 3)
Capacity: 10
Disciplines: AUS CEL OBF PRE pro
Sabbat. Black Hand: When a combat involving Marthe ends, she can burn a blood to move a card she played during that combat from your ash heap to your hand. +1 bleed.
Marthe is costly, but her [CEL OBF] makes her useful when supported by Assamites. Look at that [pro] sitting there begging you to include Reza (and Skyrta) in the crypt! Belonging to group 3 and having [AUS ] also makes her a viable companion for Tariq Advanced.
Colonel, The
Clan: Malkavian antitribu (group 3)
Capacity: 5
Disciplines: AUS cel dem obf
Sabbat. Black Hand.
With The Colonel, I'm again thinking about Tariq Advanced. For 5 Pool, I think he's a little too pricey to only get [cel obf] and the Black Hand trait. However, if you can utilize his Auspex, too, he is well worth the Pool.
Non-Hand Sabbat Assamites
Michael diCarlo
Clan: Assamite (group 4)
Capacity: 5
Disciplines: CEL obf qui
Sabbat: If Michael successfully performs an action to enter combat with another minion, he may set the range in the first round of the resulting combat to long (skip the determine range step). The Blood Curse does not affect Michael.
Michael diCarlo is the only Sabbat Assamite who is not Black Hand. His discipline spread and special make him a welcomed addition to the crypt, and an excellent candidate for inclusion in the Hand with a Blooding. A Contract allows him to use his special unless blocked, and a Sniper Rifle allows him to set range on defense, too. On a personal note, I start humming Beastie Boys tunes every time he is mentioned.
Non-Sabbat Assamites
Any other Assamites you might include will not be able to become Black Hand members until you can first make them Sabbat. You can do this by using Clan Impersonation to have them become a member of a clan that has Sabbat as it's default sect, or with Into The Fire, a common Trifle from the Anarchs set. You can go this route with Tegyrius or Olugbenga if you really want to, but seriously, what are you trying to prove? Remember that Qadir ul-Ghani can change clans as a cardless action, too.
Membership Has It's Privileges
So what does belonging to the Hand get us? The trait is sort of like an extra discipline, in that it provides for the use of certain cards to which other vampires don't have access. Most of the effects are not all that powerful, but can combine with existing strategies to be very useful. Let's take a look at some of them.
The Admonitions
Type: Master
Unique master.
Put this card in play. Tap to discard one card if you control a ready Sabbat vampire. Tap to draw two cards if you control a ready Black Hand vampire. During your discard phase, control of The Admonitions passes counter-clockwise until it is controlled by a Methuselah who controls a ready Sabbat vampire (or is burned if there are none).
An excellent card cycler, the downside of not always having control of it, and thus allowing another Methuselah to benefit from it, can be bothersome but probably not traumatic (most of the time). Given that it is free, it may be worth the play, especially if you are tool-boxing your build a bit. If your meta game is full of Sabbat, perhaps this card isn't for you. Combined with W: Chosen Are Called, you can really move your hand if you choose to. Kind of appropriate, don't you think, that the Black Hand has options to benefit Your Hand?
The Art of Memory
Type: Action Modifier
Requires: Black Hand
Requires a Black Hand vampire. Only usable when the action is announced. Remove this card from the game when it is played. If the action is successful, move one card played by this vampire during this action from your ash heap to your hand. Discard down to your hand size.
This is a useful card, especially if you've found a weakness in your neighbor's deck that you can repeatedly exploit. Remember that the ensuing combat from a successful rush is part of the action, and you can use this card to pull your S:CE trump or Taste of Vitae back to your hand. Any action card you may have played is also considered to have been played 'during this action', which means you can use the same Reunion Kamut or Khabar: Loyalty with additional Hand or Assamite vampires for extra bloating, too.
Blooding
Type: Action
Requires: Sabbat
+1 stealth action. Requires a ready Sabbat vampire.
Put this card on the acting vampire and move one blood from the blood bank to this vampire. This Sabbat vampire is Black Hand. A vampire can have only one Blooding.
Unless all of your crypt vampires are Black Hand to begin with, you will gain from the use of this card. The acting vampire qualifies to untap via Watchtower: Four Ride Fourth on the same turn if the Blooding is successfull.
Bloodwork
Type: Action
Requires: Black Hand
Requires a ready Black Hand vampire.
(D) Bleed at +1 bleed. If more than 2 pool is bled with this action, ignore the excess. If the Methuselah you are bleeding controls a ready Sabbat vampire, this action is at +1 stealth.
Not quite as cool as a Computer Hacking, unless your prey has a Sabbat Vampire. Since Assamites have Obfuscate, we'd probably prefer the more universally applicable Computer Hackings or Flurry of Actions that allow the bleed to be modified, especially if we have Yazid in play. Khabar: Glory is by far the best bleed card Assamites have going for them.
Chronicle of the Lost Tribe
Type: Action
Requires: Black Hand
+1 stealth action. Requires a ready Black Hand vampire. Unique. Put this card in play. You get +1 hand size. Any vampire with a capacity above 4 may steal this card for his or her controller as a (D) action.
Increased hand size is always helpful, and though the Chronicle can be stolen, it is also easily defended if the Watchtower: Four Ride Fourth is in play. If you are playing a medium to heavy combat deck, I reckon most players will be content to let you keep it. If you want to be really tricky, you can allow it to be stolen and then contest it as a means to do Pool damage.
Circumspect Revelation
Type: Action Modifier
Requires: Black Hand
Requires a Black Hand vampire. Only usable when a Sabbat vampire attempts to block. The block attempt fails, and that Sabbat vampire cannot attempt to block this action again.
The fact that you cannot know if your neighbors will even have a Sabbat vampire in play keeps this card from being very useful. While its effect is extremely powerful, the possibility of it being a dead card makes Deed the Heart's Desire a better option for our clan. Our Hand members do not have [DOM] or [OBF], but if you can build to it, Seduction and Elder Impersonation superior can further your block-denial ambitions.
Corporal Reservoir
Type: Master
Master: trifle.
Put this card on any Black Hand vampire. This vampire may tap this card to prevent 1 point of damage in combat or to gain a blood. This card doesn't untap as normal. This vampire may burn a blood to untap this card during his or her untap phase.
Being a Trifle makes this card very playable. Being able to gain a blood or prevent one damage on credit is handy, and since it's essentially free to play, Corporal Reservoir is useful even if you never pay the blood back to untap the card. You can stack them to gain the ability to spread out the damage from a big strike over the next two or three rounds as you pay to untap the Corporal Reservoirs at a manageable rate. It's a common card, so you probably have a few of them. An appropriate Archetype, Succulent Vitae, Palatial Estate, and similar blood-gainers can all be useful in helping pay off your CR debts. They are extremely useful in the endgame, when they can make the difference between 'forced to hunt' and 'bleed for the oust'.
Council of Seraphim
Type: Action Modifier
Requires a Seraph.
Only usable when a minion is attempting to block. If a Sabbat vampire is attempting to block, that block attempt fails (do not tap that vampire). That vampire cannot block this action. Otherwise, the blocking minion gets -1 intercept. Burn option.
This card exemplifies the power the Hand has over the Sabbat as described in the Vampire: The Masquerade source material. Thankfully, it has a cycle-friendly "otherwise" clause. Yazid can use Council with a Seduction and Deed the Heart's Desire to push Bleeds through with near impunity. Add an Obfuscate skill for access to Elder Impersonation superior and never be denied!
Deep Cover Agent
Type: Action
Requires: Seraph
+1 stealth action. Requires a ready Seraph. Unique.
(D) Put this card on a younger ready vampire. You still control this card. During your untap phase, you may look at this vampire's controller's hand. This vampire can burn this card as a (D) action. Burn option.
Black Hand Seraphs aren't all that common, so the burn option is nice to have on this card. The (D) action to burn DCA is not at stealth, so if you can dedicate a minion to blocking that action, you can look at a player's hand all game long. Don't underestimate this ability, or blow this card off because you think it's too hard to keep in play. Only looking at your prey's hand once could be all you need, and any other means you have of occupying the target younger vampire will keep this card in play (XTC-Laced Blood, Pentex Subversion, Spike-thrower, etc). You can also, and perhaps more efficiently, put the target vampire in torpor. The target vampire is the only one who can take the removal action, after all. Put a Bloodstone and a Deep Cover Agent on your predator's favorite vampire and watch him second-guess himself into being ousted.
Dominion
Type: Master
Master.
Put this card on a Black Hand vampire. Vampires must burn 1 blood to attempt to block this Black Hand vampire. A vampire can have only one Dominion.
The Camarilla Exemplary of the Black Hand, Dominions cannot stack. You can combine them with Sabbat Priest, however, to allow your Assamite Hand member to get by largely on reputation. The prospect of burning two blood just to attempt to block a vampire who has Obfuscate will put your opponents to two tests: do I potentially waste two blood if I fail to block, and do I want to burn two blood just to get into a fight with an Assamite?
Ebony Fox Hunt
Type: Master
Cost: 1 pool
Master: out-of-turn.
Cancel a blood hunt called on a Black Hand vampire you control. You may play this card during your turn.
The Black Hand Assamites are not affected by the Blood Curse, so if you want to explore the wonderful world of Diablerie, here is a nice way to get away with it, regardless of who has vote lock or incidental Princes and Archbishops. Watch out for those Sudden Reversals, though!
Marijava Thuggee
Type: Ally
Requires: Black Hand
Cost: 2 pool
Ghoul with 3 life. 1 strength, 1 bleed. Requires a ready Black Hand vampire.
The thuggee can play cards requiring basic Obfuscate [obf] as a vampire. He can inflict 1 damage on a ready vampire as a (D) action. During your untap phase, if the number of thuggees you control is greater than the number of Black Hand vampires you control, tap all the thuggees you control.
The Thuggee is great for Assamite Black Hand builds, given the likely use of Obfuscate in the deck. He has an innate bleed, and might actually survive a fight with a vampire. He can push his special action through with transient stealth. Combined with Ghouls of the Plaza Moreria, your allies can do their part to help keep your opponents' vampires locked down by removing blood from them every turn.
Ministry
Type: Reaction
Requires: Black Hand
Cost: 1 blood
Requires a ready Black Hand vampire. Do not replace until the end of this action.
This vampire gets +2 intercept. If the acting vampire is Sabbat, this vampire gets an additional +1 intercept. If this vampire does not successfully block this action, he or she is tapped after action resolution.
Given the fact that there are only a few members of the Hand from any given clan, and therefore less discipline-sharing, Ministry gives members a disciplineless way to generate intercept. The lack of an intercept discipline among our Black Hand Assamites makes Ministry a welcomed commodity. It is similar to a Second Tradition, though not quite as savvy due to the untap clause being applied in reverse, and having -1 hand size for the action. Come to think of it, Second Tradition is way better. OK, compared to Legwork...
Reunion Kamut
Type: Action
Requires: Black Hand
+1 stealth action. Requires a Black Hand vampire.
Move 2 blood from the blood bank to a Black Hand vampire in your uncontrolled region.
It's a Scouting Mission or Enchant Kindred superior, without the pesky utility of a bleed action. Not a bad option, especially when your crypt is a bit fat and your vampires lack superior Dominate or Presence, like ours do. Combine with Watchtower: Greatest Fall, you can significantly accelerate your influencing. Notice this one doesn't have a "to a younger vampire" restriction, making it perfect for getting good use out of smaller Black Hand vampires such as Piotr Andreikov and Roger Farnsworth, who can move Pool to your extra copies of Yazid.
Seraph
Type: Political Action
Requires: Black Hand
Political Card -- Worth 1 Vote. Called by any Black Hand vampire at +1 stealth.
Choose a non-Seraph Black Hand vampire with a capacity above 5. If this referendum is successful, put this card on the chosen vampire. That Black Hand vampire gains 2 blood and is a Seraph. Non-Sabbat vampires cannot vote in this referendum.
Getting this referendum passed could prove difficult without the help of Alamut, even though non-Sabbat vampires cannot vote. Gaining two blood in the process adds a little incentive to give it a try. Any methuselahs who control titled Sabbat vampires are not going to want you to have a Seraph, given the advantages Black Hand members have over the Sabbat and the fact that the really cool Hand cards require a Seraph. Fortunately, we have Yazid to do our Seraph dirty work for us. Should you want a back-up Seraph just in case, Joe Hill and/or Reza are perfect candidates. Micheal diCarlo needs a Blooding and a skill card before he qualifies. Coincidentally, he gets respect. Your cash and your jewelry is what he expects...
Shakar
Type: Master
Cost: 1 pool
Master.
Put this card on a Black Hand vampire. This Black Hand vampire can enter combat with any younger non-Black Hand vampire as a (D) action. A vampire can have only one Shakar.
The Black Hand have a reputation for finding their enemies, and Shakar is the word they use to describe the hunt. Assamites have their own brand of justice, and our Master perma-rush doesn't cost a pool. Shakar is more versatile than a Contract in that any younger vampire qualifies at any given time, but it won't allow for Provisions of the Silsila or Khabar: Honors. Our oldest Hand member, Yazid, is probably not the oldest vampire on the table, either. Sometimes, you just have to rush Lazverinus, even when you don't want to. For that, Shakar won't help you. If your crypt contains high-capacity non-Assamite Hand members, and you are intent on using rush combat as your strategy, you will benefit from Shakar in your library. It can also be useful in a multi-rush build by providing another rush action to take.
Watch Commander
Type: Reaction
Requires: Black Hand
Requires a Black Hand vampire. Only usable when attempting to block a (D) action. +1 intercept.
Common and free, Watch Commander especially helps the Assamites, whose Hand members lack intercept-gaining disciplines (all due respect to Reza and his ability to play Sonar). You can trumpet the merits of Rooftop Shadow and The Mole all day, but I will never concede that Celerity is an intercept discipline. Ministry should be your card of choice, but WC can sprinkle in for an extra boost. (Quicken Sight requires Auspex, so don't even go there!!)
Watchtower: Chosen are Called
Type: Master
Requires: Seraph
Cost: 1 pool
Master: Watchtower. Requires a ready Seraph.
Put this card in play. You may use a master phase action to draw three cards (discard down to your hand size afterward). Burn this card if another watchtower enters play. Burn option.
It costs a Pool and requires a Seraph, and for the additional cost of a Master Phase action you have an opportunity to redirect your hand to better fit your current situation. Excellent if your library has multiple copies of unique cards or to wash your hand of a jam. Sacrificing the Master Phase action is fairly significant, though, and I'm not sure that this card is better than The Barrens for it's utility. It is not unique like the Barrens, but any other Watchtower entering play will burn it. It could be excellent if combined with cards that grant additional Master Phase actions. Its effect is significant, though of the Watchtowers, I think this one is the weakest due to its costs.
Watchtower: Four Ride Forth
Type: Master
Requires: Seraph
Cost: 1 pool
Master: Watchtower. Requires a ready Seraph.
Put this card in play. During your discard phase, you may tap this card to untap any ready Black Hand vampire. Burn this card if another watchtower enters play. Burn option.
I'm sure you don't need me to tell you this is the best Watchtower to use if you are paying any heed to defensive play at all. Yazid benefits greatly from this, as he can Flurry bleed for 2, take a second presumably heinous action, and untap via W:FRF and be ready to block with Ministry/Watch Commander or bounce bleeds with Deflection. Getting the most out of your vampires is always a good strategy. Of the Watchtowers, this is my personal favorite.
Watchtower: Greatest Fall
Type: Political Action
Requires: Seraph
Cost: 1 pool
Political Card -- Worth 1 Vote. Called by any Seraph at +1 stealth. Watchtower.
In this referendum, each ready Seraph gets 2 additional votes. If this referendum is successful, put this card in play. Tap this card to move 1 blood from the blood bank to a Sabbat vampire in your ready region or your uncontrolled region (not usable during combat). Burn this card if another watchtower enters play.
This is a powerful card, though it is appropriately costed and difficult to get into play. It's dual function makes it highly valuable, and the referendum will start with three votes from the Seraph performing the action. If you've had Alamut in play for a few turns, you should be in good shape to get this vote passed and start bloating.
Putting it Together
After taking a look at our Black Hand tools, what will they help us build? Let's look at our basic deck strategies and how the Black Hand can enhance them.
Combat
Corporal Reservoir jumps out as the most obvious benefit the Black Hand has for Assamites in a combat build. For crypts lacking Fortitude, it will surely help manage a vampire's blood. Combined with Sideslip and/or Blood Tears of Kephran, Assamites can actually generate decent prevention without Fortitude, and not have to rely on dodges as heavily (thus striking more often).
Deep Cover Agent and The Art of Memory can also be very useful to a combat deck. Being able to see your prey's hand before you start your minion phase? Sick. Re-using a rush or combat card with your next minion? Delightful.
Ebony Fox Hunt can also be particularly useful for the Black Hand Assamites, because the ability to commit diablerie can give you more opportunity to use your Provisions of the Silsila. Shakar can be useful for an extra conditional rush option.
Dominion can be helpful to jump-start the combat package of a "Bruise and..." strategy, and combined with Thin Blood puts the bad guys at a serious disadvantage before strikes are even declared.
Bleed
Again, Deep Cover Agent and The Art of Memory can be useful. Knowing your prey's weakness and being able to exploit it twice with the same card on the same turn makes you that much more efficient. For example, use the same Govern the Unaligned twice in the same turn to bleed, after you get to look at your prey's hand for bounce or Archon Investigations. Bloodwork and Council of Seraphim could be worth a splash, as well.
Politics
The Black Hand trait doesn't lend itself to political prowess directly, and any Assamites with titles are either Independent, Laibon (Olugbenga), or Camarilla (Merged Tegyrius). However, Alamut can fuel a Political module. To enhance that module, The Art of Memory could come in handy, especially to pick up a vote card and call it again with another vampire. It should be noted that Black Hand and Seraph are traits, not titles, so feel free to push Crusades and Cardinal Benedictions if that's the way you want to go! For example, Cardinal Yazid could call a Kine Resources Contested with The Art of Memory, using counters on Alamut to push the vote through if needed. Use The Art of Memory to take the vote card back into your hand. Archbishop of Detroit Joe Hill could then call the same KRC and use any leftover Alamut counters to push the referendum. If you pull that off, you have bled the table for 8 with one card. The same trick could work with Banishment, Conservative Agitation, Consanguineous Boon - any Political Action card that doesn't remain in play.
Wall/Block & ...
Obviously, the extra intercept options from Ministry and Watch Commander will help, but I'm not sure they are enough. You will need several sources of permanent intercept to consistently block, and in the case of wall decks, you need to diversify your crypt and include Auspex for the ever-important Eagle's Sight. If you do that, you might not need Ministry and Watch Commander as much. Whatever you decide, Watchtower: Four Ride Fourth will surely save you cards slots, and provide you with a 'free' action each turn.
There are several other cards that require, or otherwise benefit, Black Hand vampires that I have not specifically discussed. Weeping Stone, for example, could benefit just about any strategy with its increased hand size and free blood gain. Remover's utility can perhaps be explored in a multi-acting or weenie build, where having an extra action to take is likely. Use it to tap a media location or bleed-bouncing vampire. It's inherent +1 stealth will have your opponent tapping the location just to block you anyway, and tapped vampires can't play Deflection. Emergency Powers gives a Seraph an additional vote during a referendum for each Gehenna card in play. What manner of political horror can your Black Hand Assamites visit upon the table after the Camarilla has fallen?
And now, in a break from tradition, I offer not one, but two decklists that feature the Black Hand trait and our favored Assamites. May they inspire you to unleash the power of the Hand on your play group.
Deck Name : Hand Box Bleed
Author : Tom Duncan
Description :
Black Handamite bleed, toolboxy block and vote.
Crypt [12 vampires] Capacity min: 1 max: 8 average: 5.92
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4x Yazid Tamari 8 CEL QUI ani dom obf Assamite:3
3x Reza Fatir, The Da 6 CEL QUI obf pro Assamite:4
2x Michael diCarlo 5 CEL obf qui Assamite:4
1x Joe "Boot" Hill 7 CEL QUI for obf Assamite:4
1x Ali Kar 3 obf qui Assamite:3
1x Basir 1 qui Assamite:4
Library [90 cards]
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Action [19]
1x Clandestine Contract
6x Flurry of Action
5x Khabar: Glory
2x Khabar: Loyalty
2x Reunion Kamut
3x Web of Knives Recruit
Action Modifier [16]
3x Art of Memory, The
3x Cloak the Gathering
1x Deed the Heart's Desire
3x Lost in Crowds
3x Mask of a Thousand Faces
3x Suppressing Fire
Action Modifier/Combat [4]
4x Swallowed by the Night
Combat [7]
4x Disguised Weapon
3x Psyche!
Equipment [7]
5x .44 Magnum
1x Sniper Rifle
1x Ivory Bow
Master [18]
3x Alamut
4x Blood Doll
5x Corporal Reservoir
1x Market Square
1x Obfuscate
1x Perfectionist
1x Underworld Hunting Ground
1x Watchtower: Four Ride Forth
1x Weeping Stone
1x Yoruba Shrine
Political Action [6]
3x Consanguineous Boon
3x Kine Resources Contested
Reaction [12]
6x Black Sunrise
5x Ministry
1x Watch Commander
Deck Name : Black Eye from the Black Hand
Author : Tom Duncan
Description :
A somewhat traditional Assamite combat cake with Black Hand frosting and sprinkles.
Crypt [12 vampires] Capacity min: 1 max: 7 average: 5.09
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3x Joe "Boot" Hill 7 CEL QUI for obf Assamite:4
3x Reza Fatir, The Da 6 CEL QUI obf pro Assamite:4
2x Michael diCarlo 5 CEL obf qui Assamite:4
1x Skryta Zyleta 5 CEL obf pot pro !Gangrel:3
1x Scarlet Carson O'T 4 CEL pro !Gangrel:3
1x Jesús Alcalá 2 cel !Gangrel:3
1x Basir 1 qui Assamite:4
Library [90 cards]
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Action [14]
2x Blooding
5x Clandestine Contract
2x Games of Instinct
1x Khabar: Glory
1x Reunion Kamut
3x Zillah's Tears
Action Modifier [5]
2x Art of Memory, The
1x Forgotten Labyrinth
1x Hidden Lurker
1x Succulent Vitae
Action Modifier/Reaction [3]
3x Provision of the Silsila
Ally [4]
1x Ghouls of Plaza Morería, The
1x Gregory Winter
2x Marijava Thuggee
Combat [31]
2x Baal's Bloody Talons
5x Blur
1x Claws of the Dead
4x Pursuit
3x Selective Silence
5x Sideslip
3x Taste of Death
3x Thin Blood
5x Weighted Walking Stick
Equipment [5]
1x .44 Magnum
2x Cooler
1x Ivory Bow
1x Kali's Fang
Master [17]
2x Blood Doll
2x Contract
6x Corporal Reservoir
2x Fame
2x Minion Tap
1x Perfectionist
1x Shakar
1x Tension in the Ranks
Reaction [11]
6x Black Sunrise
5x Ministry
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Find everything you need to know about playing Assamites at www.thepathofblood.com!
Comments, Suggestions, and Submissions should be sent to: veknpont...@yahoo.com
Special thanks to John Eno, Official Assamite Newsletter Editor, and Merlin Petersen for his contributions.
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