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Card Set - ANARCHS

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[ Promo Card ? ]     [ New Rules ? ]     [ Clarifications and Rulings ? ]     [ Checklist ? ]     [ Starters ? ]


Anarchs


Freedom from the elders! Join the revolution!
The elders of the Camarilla and the Sabbat lord over the younger vampires of their sects, abusing the power granted them by their station. While the elders indulge in their power and turn a blind eye to the signs of the coming Gehenna, the Gangrel and the anarchs strive to create a better kindred society and to avert the rise of the ancient vampires who would bathe the world in blood and fire.


Anarchs is the 5th set released by White Wolf for Vampire: The Eternal Struggle. The booster packs contain 11 cards (7 common, 3 uncommon, 1 rare) randomly selected from a set of 132 cards (123 new cards). In addition, the set features 3 non-random preconstructed decks, Feral Gangrel, Anarch Barons and Anarch Gangs which contain even more cards and are designed to get beginning players started right away. Each preconstructed deck contains 2 new vampires that aren't found in the boosters.



 Promo Card  [ Top ]

Xaviar, released on Scrye #58, April 2003. It as a smaller anarch symbol and release date of 2002.



 New Rules  [ Top ]

Anarchs & Barons
"Anarch" is a designation for a special type of Independent vampire - non-Camarilla and non-Sabbat. If the vampire joins either sect, he loses his anarch status along with his Independent status. A vampire who is not an anarch may become an anarch by the effects of various cards. There is also a new cardless action option available for the vampire to join the anarch cause as a +1 stealth action that costs blood, although vampires with titles are prohibited from taking that action.
"Baron" is a title that can only be held by an anarch. A ready baron gets 2 votes. The title of baron is associated with a particular city and can be contested by another vampire who claims the title of prince, archbishop or baron of the same city. If the title is contested with a prince or an archbishop, then the anarch's cost to contest it is increased by 1 blood. If a baron loses his anarch status, he loses the benefit of the title until he becomes anarch again, as usual for titles.

Advanced Vampire
An advancement card is a vampire card in all respects, so it can be influenced in the normal manner. In addition, you can merge the advancement with the associated regular "base" vampire if you control one and the other is in your uncontrolled region. This costs 4 transfers and 1 pool during your influence phase. When merged, the counters and cards on the vampire remain, and the two crypt cards are treated as a single vampire card, even if Banished, until the vampire is burned. When merged, the vampire has the special abilities of both the base and advanced cards. The rest of the base card is ignored (capacity, Disciplines, etc.). The advancement card applies in full. Some merged cards have an additional effect that only applies when the two cards are merged. This effect is identified in the card text by a "merged" icon. The advanced vampire (merged or not) will contest other copies of the same vampire (advanced or not) in play, as usual.

Gangrel
The Gangrel clan is now Independent. Since crypt cards all have text (or errata) identifying the individual vampires' sects (which overrides any clan's default sect), the change really only matters for vampires who change clan to become Gangrel (via Clan Impersonation, for example) or vampires created in the game (via The Embrace, for example).

Trifle
Trifle formalizes one of the mechanics introduced in Sabbat War on the card The Coven. A Trifle is a type of master card that gives another master phase action to the Methuselah who plays it. A Methuselah may play no more than one Trifle each turn. If the Trifle is canceled (via Sudden Reversal, for example), the Methuselah does not gain the additional master phase action.

Tri-Discipline cards
Continuing the split discipline mechanism introduced in Bloodlines, some cards have a three-way split. These cards give anarchs some additional adaptability and give players some additional flexibility in crypt selection. An anarch can use any one of the effects that he has the discipline for, as listed beside each effect.

Politics
Politics works the same way in Anarchs as it always has, except that the rule against replacing cards during a referendum has been dropped. Cards are replaced during a referendum as normal. Note that each Methuselah is still limited to using no more than one Political Card to gain a vote in each referendum. Note that, like all new rules, this rule only applies when the set is legal for play. For constructed deck V:EKN tournaments, that will be June 18 (30 days after the set is released).

Migration
A few of the cards reprinted in the Anarchs expansion have been functionally changed from previous printings. Some of these changes simply bring the printed card text in line with existing rulings and errata. Some are new. The latter set is listed below:
- The Coven: is a trifle.
- Form of Mist: continuance costs 1 blood. A vampire may play superior only once each action.
- Gangrel Revel: costs only 1 pool and is unique.
- Meat Hook: provides a press only once each combat.
- Secure Haven: is a haven (for new cards that refer to havens).
- Sudden Reversal: the cost of the canceled card is not paid.



 Clarifications and Rulings [ Top ]

- Advancing Disciplines: If a base vampire has a Discipline card on him and is merged with his Advancement who has the Discipline at superior printed on the card, the Discipline remains at superior and the vampire's capacity is still increased by 1 for the Discipline card. In effect, a level 3 (double-superior) or higher Discipline is treated exactly the same as a superior Discipline. (Similar to a vampire with a Potence Discipline card equipping with the Hand of Conrad, for example.)

- Car Bomb: An anarch who plays a Car Bomb for -1 stealth can still block the action if he plays a Wake (before or after the Car Bomb), per the normal rules.

- Cry Wolf: The ally cannot act the turn he is brought into play. The action to enter combat is mandatory, and so must be done before any non-mandatory actions. It is a card-based action, however, so if the ally untaps (by whatever method), he cannot perform that action again in the same turn, so he'd be stuck and can take no other action (but at least he'd be untapped).

- Delivery Truck: Face down cards are out of play. They do not contest.

- Ghouled: Cannot be used on a superior The Summoning action, since the type of the ally isn't defined at announcement.

- Jeremy Talbot: His special ability can be ordered among your other untap phase events, per the normal rules.

- Magazine: A card in play isn't burned until some effect says to burn it. See also Shadow Court Satyr.

- Michael Luther: Must tap to use his voting special. Wake won't suffice.

- Sword of Nuln and aggravated damage: If the Sword does aggravated damage for whatever reason, the vampire pays the normal amount of blood to prevent destruction. Aggravated damage cannot be healed by definition.

- Sword of Nuln and Taste of Vitae: The Taste will count the amount of blood burnt healing the damage.

- Sword of Nuln and Regenerative Blood: The vampire with Regenerative Blood heals two damage from the Sword for each two (double the normal amount of one) blood he spends. So if the Sword does 1 damage, the vampire burns 2 blood to heal it. If it does 2, he burns 2 blood to heal it (that's twice the amount he would normally burn). For 3 or 4 damage, he burns 4 blood. And so on.

- Repo Man: If the retrieved equipment costs blood, the recipient (not the Repo Man) pays the cost.



 Checklist [ Top ]

All crypt cards are U2 except as noted. S: starter decks.

Crypt
Gengis, Brujah
Jeremy MacNeil, Brujah
Jeremy MacNeil Adv (U1), Brujah
Juggler , Brujah
Pug Jackson, Brujah
Steve Booth, Brujah
Antonino, Gangrel
Beckett, Gangrel
Bobby Lemon, Gangrel
Bothwell, Gangrel
Brunhilde, Gangrel
Chandler Hungerford, Gangrel
Danielle Diron, Gangrel
Dr. Allan Woodstock (U1), Gangrel
Faruq , Gangrel
Gustavo Morales, Gangrel
Horrock, Gangrel
Iliana, Gangrel
Ingrid Rossler, Gangrel
Karsh, Gangrel
Katarina, Gangrel
Lord Ashton, Gangrel
Mirembe Kabbada, Gangrel
Nadima, Gangrel
Panagos Levidis, Gangrel
Ramona, Gangrel
Ramona Adv, Gangrel
Sarah Raines, Gangrel
Sophia Watson, Gangrel
Stanislava, Gangrel
Torvus Bloodbeard, Gangrel
, Zayyat, The Sandstorm, Gangrel
Xaviar (U1), Gangrel
David Morgan, The Scourge, Malkavian
Jeremy Talbot, Malkavian
Quentin King III Adv, Malkavian
Ruth McGinley, Malkavian
Clarissa Steinburgen, Nosferatu
Darva Felispa, Noferatu
Gerard Rafin, Noferatu
Kurt Densch, Noferatu
Sundown, Noferatu
Tusk, The Talebearer Adv, Nosferatu
Ira Rivers, Toreador
Christopher Houghton, Toreador
Michael Luther (U1), Toreador
Suzanne Kadim, Toreador
Ardan Lane, Tremere
Eugenio Estevez, Tremere
Lazarus Adv, Tremere
Martin Franckel, Tremere
Boss Callihan, Ventrue
Catherine du Boise, Ventrue
Earl, Ventrue
Hrothulf, Ventrue
Ilyana Ravidovich, Ventrue
Eddie Gaines, Caitiff
Hanna Redmonds, Caitiff
Lisa Noble, Caitiff
Maldavis, Caitiff
Nedal, The Careless, Caitiff
Sandra White, Caitiff
Ali Kar, Assamite
Etienne Fauberge, Ravnos
Kahina the Sorceress, Followers of Set
Lia Milliner, Giovanni
Tegyrius, Vizier Adv, Assamite
Alfred Benezri Adv, Pander
Cristos Mantigo, Toreador antitribu
Elena Mendoza Vasquez, Tremere antitribu
Elizabeth Westcott, Tzimisce
Feo Ramos, Pander
General Perfido Díos, Malkavian antitribu
Harry Reese, Gangrel antitribu
Jeremiah Noble, Brujah antitribu
Joseph O'Grady, Ventrue antitribu
Lucita Adv, Lasombra
Marcus Vitel Adv, Lasombra(Formerly Ventrue)
Saiz, Tremere antitribu
Scarlet Carson O'Toole, Gangrel antitribu
Smallpox Griet, Nosferatu antitribu
Velya, The Flayer, Tzimisce

Library / Rarity
Action
Ambush, S
Aranthebes, The Immortal, R
Army of Rats, S
Border Skirmish, C2
Bum's Rush, S
Cold Amber's Hold, R2
Ecstatic Agony, S
Enchant Kinderd, S
Fee Stake: Boston, R
Fee Stake: Corte, R
Fee Stake: Los Angeles, R
Fee Stake: New York, R
Fee Stake: Perth, R
Fee Stake: Seattle, R
Fiendish Tongue, C2
Force of Will, S
Gather, R
Go Anarch, C2
Govern the Unaligned, S
Harass, S
Liberty Club Intrigue, R
Movement of the Slow Body, U2
Nosferatu Bestial, R
Paragon, R
Rapid Healing, S
Restoration, S
Skullduggery, C2
Smash and Grab, C2
Sowing Dissension, C
Petra Resonance, R
Status Perfectus, The R2
Tier of Souls, S
Action modifier
Aire of Elation, S
Alacrity, S
Bear-Baiting, R
Bewitching Oration, S
Bribes, S
Change of Target, S
Dawn Operation, S
Earth Control, C
Emissary, C
Freak Drive, S
Ghouled, C
Horrific Countenance, S
Kiss of Ra, The, S
Mob Rule, C
Rant!, C
Telepathic Vote Counting, S
Uncontrollable Rage, S
Voter Captivation, S
Ally
Cry Wolf, R2
Renegade Garou, R2
Repo Man, R
Combat
Aid from Bats, S
Amaranth, S
Bone Spur, C
Boxed In, S
Canine Horde, S
Carrion Crows, S
Chiram's Hold, R2
Claws of the Dead, C
Dead-End Alley, S
Diversion, C2
Dodge, S
Drawing Out the Beast, S
Earth Meld, C
Fake Out, S
Fast Hands, S
Flash, S
Flesh of Marble, C
Form of Mist, C
Form of the Ghost, C
Improvised Tactics, C2
Lucky Blow, S
Magazine, S
Majesty, S
Molotov Cocktail, C
Pulled Fangs, S
Pursuit, S
Pushing the Limit, S
Sacrament of Carnage, S
Scorpion Sting, S
Skin of Night, S
Skin of Rock, S
Skin of Steel, S
Superior Mettle, S
Thrown Sewer Lid, S
Torn Signpost, S
Trap, S

Undead Persistence, S
Undead Strength, S
Unflinching Persistence, S
Equipment
Banshee Ironwail, S
Blow Torch, C
Body Bag, C
Cooler, C
Delivery Truck, R
Drum of Xipe Totec, R
Highway Haven: RV, C
Laptop Computer, S
Meat Hook S
Stolen Police Cruiser, R
Sword of Nuln, R
Sword of Troile, R
Unlicensed Taxicab, C
Political
Anarch Salon, C2
Anarchist Uprising S
Brinksmanship, R
Conservative Agitation, S
Disputed Territory, S
Domain Challenge, S
Dramatic Upheaval, S
Firebrand, C
Free States Rant, S
Kine Resources Contested, S
Peace Treaty, S
Reins of Power, C
Snipe Hunt, C
Sweeper, R
Year of Fortune, C
Reaction
Car Bomb, C
Cat's Guidance, S
Dread Gaze, S
Elder Intervention, S
Elder Michaelis's Hold, R2
Enhanced Senses, S
Guard Dogs, S
Irregular Protocol, C
Mole, The, C2
My Enemy's Enemy, S
Pack Tactics, S
Precognition, S
Rat's Warning, S
Spirit's Touch, S
Telephatic Counter, S
Wake with the Evening's Freshness, S
Retainers
Dog Pack, S
Owl Companion, S
Raven Spy, S
Master
Anarch Free Press, The, C
Anarch Railroad, R2
Anarch Revolt, S
Anarch Troublemaker, S
Backways, S
Bleeding the Vine, S
Blood Doll, S
Carnivale, R
Celerity, S
Coven, The, S
Dummy Corporation, C
Ecoterrorists, R
Fame, S
Filchware's Pawn Shop, S
Fortitude, S
Frenzy, S
Galaric's Legacy, C
Gambit Accepted, R
Gangrel Revel, S
Gift of Experience, R2
Haven Uncovered, S
Hospital Food, C
Into the Fire, C
Life in the City, C2
Minion Tap, S
Out of the Frying Pan, C
Potence, S
Presence, S
Protean, S
Redline, R
Regarhagan's Hold, R2
Rötschreck, S
Seattle Committee, R2
Secret Horde, S
Secure Haven, S
Sudden Reversal, S
Sunset Strip, Hollywood, R
Ventrue Headquarters, S




 Starters [ Top ]

Anarchs-Barons starter
Barons Deck cover

Crypt
2 Jeremy MacNeil
1 Jeremy MacNeil ADV
1 Steve Booth
1 Antonino
1 Kurt Densch
1 Sundown
1 Ira Rivers
1 Michael Luther
1 Suzanne Kadim
1 Catherine du Boise
1 Ilyana Ravidovich

Library
3 Enchant Kinderd
1 Free Stake: Boston
1 Free Stake: New York
1 Free Stake: Seattle
4 Go Anarch
4 Skullduggery
1 Aire of Elation
1 Alacrity
4 Bewitching Oration
4 Bribes
2 Change of Target
3 Rant!
1 Telepathic Vote Counting
3 Voter Captivation
1 Dodge
1 Fast Hands
2 Majesty
3 Anarchist Uprising
2 Anarch Salon
2 Conservative Agitation
1 Disputed Territory
1 Domain Challenge
1 Dramatic Upheaval
1 Firebrand
2 Free States Rant
3 Kine Resources Contested
1 Peace Treaty
1 Dread Gaze
4 The Mole
3 Telepathic Counter
3 Wake with Evening's Freshness
2 Anarch Revolt
1 Anarch Troublemaker
3 Minion Tap
2 Presence
1 Secure Haven
2 Sudden Reversal
1 Ventrue Headquarters

Anarchs-Gangrel starter
Gangrel Deck cover

Crypt
1 Beckett
1 Chandler Hungerford
1 Faruq
1 Iliana
1 Ingrid Rossler
1 Katarina
1 Lord Ashton
1 Mirembe Kabbada
1 Panagos Levidis
1 Ramona
1 Stanislava
1 Xaviar

Library
1 Army of Rats
4 Bum's Rush
2 Force of Will
1 Restoration
1 Tier of Souls
2 Dawn Operation
3 Earth control
1 Freak Drive
1 horrific Countenance
1 The Kiss of Ra
1 Uncontrollable Rage
2 Aid from Bats
3 Bone Spur
2 Canine Horde
2 Carrion Crows
3 Claws of the Dead
2 Drawing Out the Beast
2 Earth Meld
1 Flesh of, Marble
2 Form of the Ghost
3 Form of Mist
2 Scorpion Sting
2 Skin of Night
2 Superior Mettle
4 Unflinching Persistence
1 Laptop Computer
4 Cat's Guidance
2 Elder Intervention
3 Guard Dogs
2 Rat's Warning
1 Dog Pack
1 Owl Companion
2 Raven Spy
1 Backways
2 Blood Doll
1 Fame
1 Frenzy
1 Gangrel Revel
1 Haven Uncovered
1 Minion Tap
1 Protean
1 Rötschreck
1 Secret Horde
1 Zoo Hunting Ground

Anarchs-Gangs starter
Gangs Deck cover

Crypt
1 Gengis
1 Pug Jackson
1 Bobby Lemon
1 Dr.Allan Woodstock
1 David Morgan
1 Ruth McGinley
1 Darva Felispa
1 Gerard Rafin
1 Eugenio Estevez
1 Earl
1 Hrothulf
1 Eddie Gaines

Library
2 Ambush
1 Army of Rats
3 Border Skirmish
1 Ecstatic Agony
1 Force of Will
1 Govern the Unaligned
1 Harass
1 Rapid Healing
1 Restoration
3 Smash and Grab
1 Amaranth
1 Boxed In
2 Dead-End Alley
4 Diversion
1 Dodge
1 Fake Out
1 Fast hands
3 Flash
2 Improvised Tactics
1 Lucky Blow
1 Pulled Fangs
2 Pursuit
1 Pushing the Limit
2 Sacrament of Carnage
3 Skin of Rock
1 Skin of Steel
2 Superior Mettle
2 Thrown Sewer Lid
1 Torn Signpost
2 Trap
1 Undead Persistence
3 Undead Strength
2 Laptop Computer
1 Meat Hook
1 Enhanced Senses
1 My Enemy's Enemy
1 Pack Tactics
1 Precognition
1 Spirit's Touch
1 Telephatic counter
2 Wake with the Evening's Freshness
3 Blood Doll
1 Celerity
1 Coven, The
4 Galaric's Legacy
1 Fortitude
1 Haven Uncovered
1 Potence
1 Sudden Reversal