Home

[ Top ]  
[ Jyhad ]
[ V:TES ]
[ Dark Sovereigns ]
[ Ancient Hearts ]
[ Sabbat ]
[ Sabbat War ]
[ Final Nights ]
[ Bloodlines ]
[ Camarilla Edition ]
[ Anarchs ]
[ Black Hand ]
[ Gehenna ]
[ 10th Anniversary ]
[ Kindred M.W. ]
[ Legacies of Blood ]
[ Nights of Reck. ]
[ V:TES 3rd Ed. ]
[ Sword of Caine ]
[ Lords of the Night ]
[ Blood Shadow. Crt ]
[ Twilight Rebell. ]

[ Promos ]


Warning: fread() [function.fread]: Length parameter must be greater than 0 in /home/anarch0/public_html/counter.php on line 6

Warning: fread() [function.fread]: Length parameter must be greater than 0 in /home/anarch0/public_html/counter.php on line 14

Card Set - CAMARILLA EDITION

 [ Card Sets ]       [ Decks ]       [ Newsletters ]       [ Documents ]       [ Events ]       [ Sales ]       [ Links ]

[ New Look ? ]   [ Grouping ? ]   [ New Rules ? ]   [ Updated Rarities ? ]   [ New Cards ? ]   [ Checklist ? ]


Diplomacy, Deceit, Destruction. Masquerade. These are the tools of the Camarilla. The Camarilla is an open society and claims all vampires as members. In these Final Nights, however, only six clans actively participate in its affairs. And even among those six, conflict is never far from the surface.

Vampire: The Eternal Struggle charted in the top ten card games in Comics & Games Retailer in April 2001. This set is the 4th to be released by White Wolf for VTES and features over 300 cards available in boosters.
The set includes 100 new vampires (all of which can be found in the boosters) and several new library cards. The Gangrel are not a part of this set, but they will be prominently featured in the subsequent expansion, The Anarchs.
The Camarilla Edition release date is appointed to August 2002.
The booster packs contain 11 cards randomly selected from a set of 385 cards (both new and reprints from previous sets). In addition, the set features 6 non-random preconstructed decks, Brujah, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue, which contain even more cards and are designed to get beginning players started right away.

Cassandra


Leandro


 New Look  [ Top ]

The cards have a new layout (although the cards backs remain unchanged). Each card, both crypt and library, has an attribute bar along the left side where the attributes of the card (clan, discipline, cost, etc.) go. The red capacity circle remains in the lower-right corner, however. For crypt cards, this update should help with cross-table discipline identification (the icons are bigger and are less likely to be obscured by blood counters). The card-type-specific backgrounds have changed as well, both for crypt cards and for library cards.
The icons for blood cost and pool cost have also been updated. If a card costs blood, the amount is shown in a red drop. If a card costs pool, the amount is shown in a white diamond with a vampiric skull. In both cases the icon appears in the lower left corner of the card.



 Grouping  [ Top ]

The Camarilla Edition introduces 100 new vampires. Ninety of these vampires are Camarilla, 15 in each of the clans: Brujah, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue. This new influx of vampires, no matter how well balanced individually, could give too much power to Camarilla deck builders by increasing the selection of available vampires (making crypt selection more like building customized vampires). To ensure on-going play balance (for this set as well as future sets in which new vampires will appear), The Camarilla Edition introduces a new attribute, a number, on each vampire for grouping (shown just above the upper-left corner of the text area).
Crypts must be built using only vampires from a single group or using only vampires from two consecutive groups. The group of a crypt card from previous sets with no group number is determined as follows. Cards from the 1994 and 1995 base sets (vampires with no expansion symbol in the upper right corner of the card) are Group 1, while cards from the expansions (Dark Sovereigns, Ancient Hearts, Sabbat, Sabbat War, Final Nights, and Bloodlines) are Group 2. So all of the decks built with those cards remain legal.
All groups (all cards) are tournament legal - there is no phasing out of old cards, just segregation of groups.



 New Rules:  [ Top ]

DaliyahNo Repeat Actions
The new base rules incorporate a variation of the No Repeat Actions special floor rule from the V:EKN tournament rules. Instead of restricting repeats by type, a minion cannot:
ˇ bleed twice in a turn
ˇ take a political action twice in a turn
ˇ use the same action card twice in a turn
ˇ take the action allowed by a card in play twice in a turn
by the new rules, for example, a minion can hunt or equip (assuming the minion can untap). The last item (card in play) includes any special ability the minion may have.

Allies Using Disciplines
The new rules explicitly state how to handle allies that can play cards that require disciplines (which are, of course, only playable by vampires that possess those disciplines by default). None of the allies in The Camarilla Edition have this ability, though, so this rule won't affect players who are just starting out with the The Camarilla Edition. Here's the text of the rule from the rulebook:
Some allies have the ability to play certain cards "as a vampire." In these cases, the ally is treated as a vampire for all effects generated by the play of the card. The ally's life represents his blood (to pay costs, for example). Any blood he gains or loses as a vampire equates to a gain or loss of life for the ally. For purposes of that card, the ally has a capacity of 1 by default (for use if the card requires an older vampire or a vampire of a given capacity). The ally is treated as a vampire only when playing the card and, for cards such as actions and strikes that are not resolved immediately, for the resolution of the effect. In particular, the ally is not treated as a vampire for effects of the card once it's in play or for lingering effects generated by the card. If the ally gains life in excess of his capacity, it doesn't drain off, and if the effect inflicts aggravated damage on the ally, he burns life as normal. However, if the effect would send the ally to torpor, then he is burned instead.

Miscellaneous
Default bleed and strength for both vampires and allies is 1 (allies used to default to 0).
The term Action Card refers to all cards that are played to take an action, including equipment, ally, and retainer cards (returning to the original Jyhad usage).
Retainers no longer automatically heal at the end of combat.
A blood hunt is called automatically after every successful diablerie. It is not optional, and it is not the fifth step of diablerie.



 Updated Rarities  [ Top ]

Adelaide DavisSome cards reprinted in The Camarilla Edition have a
different rarity than they previously had.
Alacrity C to U
Aura Reading U to C
Brainwash C to U
Burst of Sunlight R to U
Closed Session C to U
Deer Rifle C to U
Elder Library C to U
Fast Reaction C to U
Fragment of the Book of Nod R to R2
Makarios, The SeducerFreak Drive R to U
Hidden Lurker C to U
Judgment: Camarilla Segregation U to R2
Kindred Intelligence R to U
Night Moves U to C
Precognizant Mobility C to U
Sixth Tradition U to R
Storm Sewers U to R2
Tremere Convocation U to R2
Walk of Flame U to C



 New Cards  [ Top ]

The Camarilla Edition contains 115 new cards, all of which are available in the booster pack assorment. 100 of those are new vampires (and all of the vampires in the booster packs are new): 15 for each of the six clans Brujah, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue; and 1 for each of the basic Sabbat clans. The rest are library cards:

Common:
Forgery
Harras
High Ground
Secret Passage
Special Report

Uncle George Uncommon:
Baltimore Purge
Bounty
Scrounging
Weighted Walking Stick
Will of the Council

Rare:
Abandoning the Flesh
Brothers Grimm
Gregory Winter
Tension in the Ranks
Zoning Board



 Checklist  [ Top ]

Crypt
Brujah
Allison Maller
Arnold Simpson
Gengis
Jaroslav Pascek
Jeremy MacNeil
Joshua Tarnopolski
Marlena
Maxwell
Mazz
Menele
Pug Jackson
Sir Ralph Hamilton
Steve Booth
Tayshawn Kearns
Tyler
Malkavian
Adelaide Davis
David Morgan, The Scourge
Dr. Douglas Netchurch
Esau
Evan Klein
J. Oswald "Ozzy" Hyde-White
Jason, The World's Voice
Maris Streck
Milo, The Invisible Horror
Persia, The Beautiful Statue
Quentin King III
Rachel Brandywine
Ruth McGinley
Tony
William Biltmore
Nosferatu
Alonzo Guillen
Amelia, The Blood Red Tears
Casino Reeds
Cock Robin
Darva Felispa
Ellison Humboldt
Gemini
Gerard Rafin
Jara Drory
Khalid
Krid
Kurt Densch
Mouse
Tammy Walenski
Wolfgang
Toreador
Annabelle Triabell
Antoinette, She Who Watches
Barth
Edith Blount
Emerson Wilkershire III
Enid Blount
Fleurdumal
Helena
Ira Rivers
Joaquin Murietta
Lucina
Madame Guil
Sir Henry Johnson
Suzanne Kadim
Yvette, The Hopeless
Tremere
Almiro Suarez
Anastaszdi Zagreb
Carna, The Princess Witch
Cohn Rose
Ehrich Weiss
Erichtho
Eugenio Estevez
Kyoko Shinsegawa
Lille Haake
Lucas Halton
Masika St. John
Oliver Thrace
Pieter van Dorn
Valois Sang, The Watcher
Virstania, The Great Mother
Ventrue
Alan Sovereign
Catherine du Bois
Diana Vick
Earl
Edward Vignes
Elena Gutierrez
Gracis Nostinus
Horatio Ballard
Hrothulf
Ilyana Ravidovich
Katarina Kornfeld
Lana Butcher
Lucinde Alastor
Marcus Vitel
Victorine Lafourcade
Antitribu Clans
Tobias Smith, Lasombra
The Rose, Tzimisce
Alfred Benezri, Pander
Antonio Veradas, Brujah antitribu
Sébastian Goulet, Gangrel antitribu
Uncle George, Malkavian antitribu
Julio Martinez, Nosferatu antitribu
Creamy Jade, Toreador antitribu
Alejandro Aguirre, Tremere antitribu
Edward Neally, Ventrue antitribu

Library, Rarity
Aaron's Feeding Razor, R
Abandoning the Flesh, R
Absolution of the Diablerist, U
Academic Hunting Ground, U
Aching Beauty, U
Acrobatics, C
Aid From Bats, C
Aire of Elation, C
Alacrity, U
Al's Army Apparatus, R
Amaranth, U
Anarch Revolt, U
Anarch Troublemaker, R
Anathema, U
Ancient Influence, C
Ancilla Empowerment, C
Animalism, C
Ankara Citadel, Turkey, U
Apportation, C
Arcane Library, R
Archon, U
Archon Investigation, U
Arms Dealer, U

Army of Rats, C
Art Museum, R
Assault Rifle, U
Asylum Hunting Ground, U
Aura Reading, C
Auspex, C
Autarkis Persecution, C
Baltimore Purge, U
Bang Nakh, Tigers Claws, C
Behind You!, U
Bewitching Oration, C
Blood Hunt, U
Blood Puppy, R
Blood Rage, C
Blood to Water, C
Blur, C
Bonding, C
Bounty, U
Boxed In, C
Brainwash, U
Brass Knuckles, C
Brothers Grimm, R
Brujah Justicar, R
Bum's Rush, C
Burst of Sunlight, U
Camarilla Exemplary, C
Canine Horde, C
Carthage Remembered, R
Cat Burglary, R
Cats' Guidance, C
Celerity, C
Change of Target, U
Chantry, U
Charming Lobby, U
Charnas the Imp, R
Clan Impersonation, C
Cloak the Gathering, C
Closed Session, U
Coma, U
Concealed Weapon, C
Conditioning, C
Confusion, C
Cryptic Mission, C
Cryptic Rider, U
Dawn Operation, U
Day Operation, R
Dead-End Alley, C
Deer Rifle, U
Deflection, C
Delaying Tactics, U
Dementation, C
Derange, R
Disguised Weapon, C
Dodge, C
Domain Challenge, C
Dominate, C
Dominate Kine, R
Dragon's Breath Rounds, U
Drain Essence, U
Dramatic Upheaval, U
Drawing Out the Beast, C
Eagle's Sight, U
Elder Impersonation, C
Elder Intervention, C
Elder Kindred Network, U
Elder Library, U
Elysium: The Arboretum, U
Embrace, The, R2
Enchant Kindred, C
Enhanced Senses, C
Entrancement, R
Eyes of Chaos, C
Faceless Night, C
Fast Reaction, U
Fifth Tradition: Hospitality, U
First Tradition: The Masquerade, R
Fists of Death, R
Flash, C
Forgery, C
Fortitude, C
Fourth Tradition: Accounting, U
Fragment of the Book of Nod, R2
Freak Drive, U
Frenzy, C
Game of Malkav, U
Gas-Powered Chainsaw, C
Ghoul Retainer, R2
Giant's Blood, R
Glaser Rounds, U
Golconda: Inner Peace, R
Govern the Unaligned, C
Graverobbing, U
Gregory Winter, R
Grenade, U
Harass, C
Haunting, The, C
Haven Uncovered, C
Hidden Lurker, U
Hidden Strength, C
High Ground, C
Hostile Takeover, R
Immortal Grapple, U
Increased Strength, C
Indomitability, C
Infernal Familiar, R
Infernal Pursuit, U
Island of Yiaros, R
Ivory Bow, R
J.S. Simmons, Esq., R2
Jackie Therman, R
Judgement: Camarilla Segregation, R2
Justicar Retribution, U
Kindred Intelligence, U
Kindred Restructure, U
Kindred Society Games, R
Kindred Spirits, C
Kine Resources Contested, C
Knights, The, R
KRCG News Radio, U
Labyrinth, The, U
Laptop Computer, C
Legal Manipulations, C
Lost In Crowds, C
Loyal Street Gang, U
Lucky Blow, C
Madness Network, R
Majesty, C
Major Boon, U
Malkavian Justicar, R
Malkavian Prank, R2
Malkavian Rider Clause, R
Manstopper Rounds, U

Mask of a Thousand Faces, U
Masquerade Endangered, U
Masquerade Enforcement, U
Memories of Mortality, U
Metro Underground, U
Mighty Grapple, C
Millicent Smith: Puritan Vampire Hunter, R
Mind of a Child, U
Mind Tricks, C
Minion Tap, C
Minor Boon, U
Monocle of Clarity, R
Mr. Winthrop, R2
Muddled Vampire Hunter, U
Murder of Crows, R
Night Moves, C
Nimble Feet, C
Nosferatu Justicar, R
Obedience, U
Obfuscate, C
Of Noble Blood, U
Owl Companion, U
Parity Shift, U
Patagia: Flaps Allowing Limited Flight, R
Personal Scourge, C
Political Ally, R
Political Flux, C
The Portrait, R
Potence, C
Powerbase: Berlin, R
Powerbase: Chicago, U
Powerbase: Washington, D.C., U
Praxis Seizure: Atlanta, R
Praxis Seizure: Boston, R
Praxis Seizure: Chicago, R
Praxis Seizure: Cleveland, R
Praxis Seizure: Dallas, R
Praxis Seizure: Houston, R
Praxis Seizure: Miami, R
Praxis Seizure: Seattle, R
Praxis Seizure: Washington, D.C, R
Precognizant Mobility, U
Presence, C
Protected Resources, R
Psyche!, U
Psychic Veil, R
Pulled Fangs, R2
Pulling Strings, U
Rack, The, U
Rampage, U
Rapid Healing, C
Raptor, U
Rat's Warning, C
Raven Spy, U
Read Intentions, C
Redeem the Lost Soul, R
Resplendent Protector, R
Ritual of the Bitter Rose, R
Rotschreck, U
Rowan Ring, R
Rumors of Gehenna, R2
Sabbat Threat, U
Saturday-Night Special, C
Scrounging, U
Second Tradition: Domain, U
Secret Horde, C
Secret Library of Alexandria, R
Secret Passage, C
Seduction, C
Sengir Dagger, R
Shattering Blow, C
Sideslip, C
Sixth Tradition: Destruction, R
Skin of Night, U
Skin of Rock, C
Skin of Steel, C
The Slashers, R
Slum Hunting Ground, U
Smiling Jack, The Anarch, R
Social Charm, C
Society Hunting Ground, U
Society of Leopold, R
Soul Gem of Etrius, R
Spawning Pool, R
Special Report, C
Spirit's Touch, C
Storm Sewers, R2
Succubus Club, R
Sudden Reversal, U
Surprise Influence, C
Talbot's Chainsaw, R
Tasha Morgan, R2
Taste of Vitae, U
Telepathic Counter, C
Telepathic Misdirection, C
Telepathic Vote Counting, R2
Temptation of Greater Power, R
Tension in the Ranks, R2
Thadius Zho, Mage, R
Thaumaturgy, C
Theft of Vitae, C
Third Tradition: Progeny, U
Threats, C
Thrown Gate, C
Thrown Sewer Lid, C
Toreador Grand Ball, U
Toreador Justicar, R
Torn Signpost, U
Treachery, U
Tremere Convocation, R2
Tremere Justicar, R
Undead Strength, C
Unflinching Persistence, C
Uptown Hunting Ground, U
Vampiric Speed, C
Ventrue Headquarters, U
Ventrue Justicar, R
Vial of Elder Vitae, U
Voice of Madness, U
Voter Captivation, U
Vulnerability, U
Walk of Flame, C
Warzone Hunting Ground, U
Weather Control, U
Weighted Walking Stick, U
Will of the Council, U
Wooden Stake, U
XTC-Laced Blood, R
Zip Gun, U
Zoning Board, R2